[Gta04-owner] making use of the gyros
ben_deering at swissmail.org
Wed Jun 25 04:55:53 CEST 2014
So I did compile the latest kernel, but haven't installed it yet. I did
This was an abandoned game (original site is gone, but there was a copy
of the source here: http://www.ohloh.net/p/Quacker-Blaster). I was
looking for something that just used C++ and SDL so it didn't require
pygame like my previous gyro game.
It is pretty rough, I added an FPS cap - as released the game used 100%
cpu. I think it is too easy even with the duck speed tripled. I
didn't rearrange all the graphics for 480x640, but it is playable.
The paths to the gyro are in the code - they are correct for my 3.12.7
If anyone else gets this to work, let me know. Hold the phone still
while starting as the gyros need to calibrate (for < 1 second).
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