[Gta04-owner] First trial with QtMoko2
Sven Dyroff
S.Dyroff at phytec.de
Wed Mar 28 13:03:33 CEST 2018
Hello,
meanwhile I got the phone from Thierry. So now I can keep my "old" GTA04A4
with the well working QtMoko v55 and use the "new" GTA04A5 for being able
to play around as much as I want without risking to brick anything that I
need or that I'm at least used to have functional. Many thanks to Thierry!
But I'm just still a little bit alienated that apparently noone other
voted for getting that excellent phone. Especially are there really no
more developers around who're still interested in it?
Nevertheless, with this phone I was able to boot the SD card that I
previously created due to the advices of Nikolaus and Andreas without any
problems. QtMoko2 came up, asked me for touch calibrating and PIN, then
was ready to be played with.
After having satified some of my first curiosity by calling the
application "system information" and getting informed that it's QtMoko v59
built at Feb, 23th, 2018 with kernel built by "hns" - thus Nikolaus - that
I have under my fingers, I straightforwardedly choosed the game
application QtMaze. But there instead of being able to jockey a ball into
a hole by nicely tilting the phone, QtMoko hang up completely at once and
reliably reproducible . Only removing the battery will be able to wake it
up again.
So now the dump question is: Who will clone some developers who fix such
insignificant but aggravating regressions? Might it really be that even
such irrelevant trivia (in regard to their importance, of course not in
regard to the time and effort for a developer) will all stick at Nikolaus?
Best regards
Sven
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