[Gta04-owner] GNOME on Smartphone
Jonas Smedegaard
jonas at jones.dk
Thu Oct 26 16:38:43 CEST 2017
Quoting H. Nikolaus Schaller (2017-10-26 15:26:40)
>
>> Am 26.10.2017 um 15:12 schrieb Jonas Smedegaard <jonas at jones.dk>:
>>
>> Quoting H. Nikolaus Schaller (2017-10-26 14:38:09)
>>> there is currently a lot of hype around running Gnome on a
>>> smartphone which seems to need new hardware to be possible.
>>>
>>> This made me curious. Therefore I took a fresh µSD card and did
>>> [...] apt-get install gnome-core
>>
>> Yes, that is the easy part.
>>
>> Challenging parts are these:
>>
>> a) get GPU drivers for hardware-backed OpenGL working for the
>> particular device (since GNOME depend on OpenGL and software-only
>> emulation is likely too power hungry even if fast enough).
>
> Does it?
Yes: https://wiki.gnome.org/GraphicsRequirements
> At least the apt-get install on Debian 9.1 didn't ask for such
> dependencies.
If by "such dependencies" you (like me) mean package libegl1 then I am
curious how you managed to install gnome-core without that.
> A more fundamental question is why everyone wants to require OpenGL.
Your question is flawed: Not everyone wants that.
I believe rephrasing to "why those embrasing shiny UIs use abstraction
layers like OpenGL or Vulcan" hints at the answer ;-)
>> Might make sense to faster reach a usable state by doing b) without
>> waiting for GTK+4. But that has a real risk of repeating QtMoko
>> which didn't want to wait for Qt to properly cover phones.
>
> Seems to be a big hen&egg situation.
Imposing unreasonable constraints lead to odd scenarios, yes ;-)
You introduces a constraint of beating the Librem5 deadline. Remove that
deadline and it makes sense for Qt and GTK+ to evolve in their own pace:
Both projects already actively develop towards support for phones.
- Jonas
--
* Jonas Smedegaard - idealist & Internet-arkitekt
* Tlf.: +45 40843136 Website: http://dr.jones.dk/
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