[Letux-kernel] [PATCH v9 1/8] drivers:input:tsc2007: add new common binding names, pre-calibration, flipping and rotation

H. Nikolaus Schaller hns at goldelico.com
Tue Feb 21 07:36:17 CET 2017


> Am 20.02.2017 um 22:50 schrieb Dmitry Torokhov <dmitry.torokhov at gmail.com>:
> On Mon, Feb 20, 2017 at 1:27 PM, H. Nikolaus Schaller <hns at goldelico.com> wrote:
>>> Am 20.02.2017 um 22:08 schrieb Pali Rohár <pali.rohar at gmail.com>:
>>> On Monday 20 February 2017 20:42:15 Pali Rohár wrote:
>>>> Hi Nikolaus!
>>>> On Monday 20 February 2017 17:50:04 H. Nikolaus Schaller wrote:
>>>>> Hi Dmitry,
>>>>>> Input driver may set resolution for given axis in units per mm
>>>>>> (or units per radian for rotational axis ABS_RX, ABS_RY,
>>>>>> ABS_RZ), and if you check the binding, you can use
>>>>>> "touchscreen-x-mm" and "touchscreen-y-mm" to specify the size of
>>>>>> entire touch surface and set resolution from it so that
>>>>>> userspace can calculate the proper scaling factor.
>>>>> How is this information exposed by the kernel to user-space? By
>>>>> scanning the DT file or tree?
>>>> Set input_abs_set_res() from kernel. And in userspace call EVIOCGABS
>>>> ioctl() on input device. Look at struct input_absinfo, you should
>>>> have all needed information here. This is generic input interface,
>>>> no DT is needed.
>>> Looking at kernel code... via EVIOCSABS ioctl() you can even set
>>> resolution from userspace for specified input device.
>>> So this could be potentially used for calibrating input device from
>>> userspace? (In case DT data will not fully match current HW)
>>>> I hope that XServer is already using it for evdev devices...
>>>> For whole implementation look at evtest program. That should be good
>>>> starting point for your userspace implementation.
>>>> While I'm watching this discussion... in my opinion kernel should
>>>> just invert input axes (when needed)
>> It is questionable why it should do that at all then.
> Because the task of the kernel is to provide unified view of the
> hardware. Axis swapping and inversion is needed to that "up" is always
> "up" and "right" is always "right".

Hm. Why not touching pixel (0,0) on the touch is always pixel (0,0) on the
screen and touching pixel (639,479) is always (639,479)?

I think it is time to end this discussion.

It has show me how much a mess and half-baked area this is, which I did
not expect. I read contradicting messages from different people:

* don't break user space because it is carved in stone
* fix users space if you want to do it properly
* scaling by +/-1 and shifting by full range is ok
* scaling by ts-size/adc-range and shifting by adc_min is not ok
* full numeric ADC resolution is required but subpixel coordinates is not acceptable

I will monitor this to see if this becomes sorted out before submitting anything

BR and thanks,

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