<html><head><meta http-equiv="Content-Type" content="text/html charset=us-ascii"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space;" class="">Hi Sven,<div class=""><br class=""><div><blockquote type="cite" class=""><div class="">Am 05.04.2018 um 18:05 schrieb Sven Dyroff <<a href="mailto:S.Dyroff@phytec.de" class="">S.Dyroff@phytec.de</a>>:</div><br class="Apple-interchange-newline"><div class=""><font size="2" face="sans-serif" class="">Hello Nikolaus,</font>
<br class="">
<br class=""><font size="2" face="sans-serif" class="">> I have now booted my GTA04A4 and
the orientation is completely correct.</font>
<br class=""><font size="2" face="sans-serif" class="">> Hm. Maybe a subtle difference between
GTA04A4 and A5? They use different accelerometer chips.</font>
<br class="">
<br class=""><font size="2" face="sans-serif" class="">something like that is what I already
assumed. Would have wondered me if some scaling factors would have gone
lost by just rebuilding QtMoko...</font>
<br class="">
<br class=""><font size="2" face="sans-serif" class="">The bad news of this is, that I guess
it will perhaps not be quite easy to get the used behaviour from the GTA04A4
reproduced on the GTA04A5 again.</font>
<br class=""></div></blockquote><div><br class=""></div>Well, it is the task of the kernel to properly abstract from hardware differences and provide the same values to the user space.</div><div><br class=""></div><div>This seems not yet to be covered by our kernel driver patch set.</div><div><br class=""><blockquote type="cite" class=""><div class="">
<br class=""><font size="2" face="sans-serif" class="">> there is even a short rumble if
the ball hits the walls :) Nice.</font>
<br class="">
<br class=""><font size="2" face="sans-serif" class="">Yes, it's also a demonstration for the
buzzer.</font>
<br class="">
<br class=""><font size="2" face="sans-serif" class="">You never tried that little but lovely
game before?</font>
<br class=""></div></blockquote><div><br class=""></div>Probably once or twice since Neo Freerunner came out...</div><div>That is too long ago to remember.</div><div><br class=""></div><div>You know I am designing hardware for gaming devices (e.g. Pyra handheld).</div><div>This alone (incl. kernel hacking) is more than enough Adventure Game :)</div><div><br class=""></div><div>If you would ask me:</div><div>* did you play "CAD" recently?</div><div>* did you play "upstream to <a href="http://kernel.org" class="">kernel.org</a>" recently?</div><div>* did you play "bug hunting" recently?</div><div>* did you play "EOL component" recently?</div><div>etc. you'd get a lot of "yes".</div><div><br class=""></div><div>BR,</div><div>Nikolaus</div><div><br class=""></div></div></body></html>