[Gta04-owner] building the kernel
Radek Polak
psonek2 at seznam.cz
Thu Jul 26 10:40:22 CEST 2012
On Thursday, July 26, 2012 05:31:09 AM Kevin Hremeviuc wrote:
> Hi all,
>
> I have had no luck using kernels built from branches in Neil Brown's git
> repository. Changing the console does not result in screen output. So I
> took another tack and grabbed the v3.2-gta04-qtmoko-v46 branch kernel
> sourcecode from Radek's https://github.com/radekp/linux-2.6 git
> repository. I also had to grab the gta04-init stuff in order to build the
> kernel. Once built, I installed the kernel and modules onto my sd card (2
> partitions for the uImage) and my gta04 booted successfully first time.
> Now I have a kernel with the media controller and alsa sequencer included
> so I can play.
>
> I guess some things spring to mind after the process I have just been
> through. They are:
>
> 1.) Which is our master repository?
I think you should compile qtmoko's kernel if your distro is qtmoko to be on
safe side. I have howto for cross compiling kernel [1] (step 9.1)
For me master repo is Neil's - qtmoko uses nearly same kernel, i just use
initramfs for the boot menu.
> 2.) Why don't the kernels built from Neil Brown's repository and branches
> work for me? Are there bits missing or extra documentation required?
It should work. No idea what can be wrong...
Regards
Radek
[1]
https://github.com/radekp/qtmoko/blob/master/doc/txt/debian_rootfs_howto_gta04.txt
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