[Gta04-owner] building the kernel
Kevin Hremeviuc
khremeviuc at yahoo.com
Thu Jul 26 05:31:09 CEST 2012
Hi all,
I have had no luck using kernels built from branches in Neil Brown's git repository. Changing the console does not result in screen output.
So I took another tack and grabbed the v3.2-gta04-qtmoko-v46 branch kernel sourcecode from Radek's https://github.com/radekp/linux-2.6 git repository. I also had to grab the gta04-init stuff in order to build the kernel. Once built, I installed the kernel and modules onto my sd card (2 partitions for the uImage) and my gta04 booted successfully first time. Now I have a kernel with the media controller and alsa sequencer included so I can play.
I guess some things spring to mind after the process I have just been through. They are:
1.) Which is our master repository?
2.) Why don't the kernels built from Neil Brown's repository and branches work for me? Are there bits missing or extra documentation required?
3.) Where are the various distributions (SHR, Replicant (although android requires some extra kernel modifications) etc) getting their kernels from? Do we have a controlled kernel release process (master repository, controlled push and merging, build and release processes - one place to put and get built kernels and modules from)? If we don't, should we start moving towards one? As much as I love geekdom, I find the whole git thing a bit anarchic - at some point the whole thing needs to be tied together into a coherent release system. Are we at that point now? Are we waiting for everything to be mainlined? What should we do in the short term if we are heading towards mainlining?
Thanks
Kev
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